My third and last instalment of my first week in the Necromunda campaign will also be the shortest, but in the interests of completeness it is worth... completing.
I won the roll of the dice to pick table edge, but had to set up my entire gang first. I spread them across the tabletop to ensure that Magic wouldn't be able to surround me, with my best shooters up high to have a wide field of fire (and some distance between them and the people that Magic would be sending to cut them up), and my pistol and shotgun fighters (with their closer range weapons) on the ground. However, Magic made a bold deployment move by setting up virtually all of his gang on one far side of the table, with only two on the other, to my left. Tricksy hobbit.
I'd won the roll to go first, so everybody sprinted forward into the best shooting positions they could find. Magic then advanced, being careful to keep as much cover between himself and my shooters as he could... not not careful enough. It transpired that although Arnold couldn't really see over the walls to get a bead on Magic's fighters (especially since his weapon is so large that he can either move or fire, but not both in the same turn), Jackie and his Marksman skill could. Utilising his ability to fire further than normal, and his ability to pick a target of his choice instead of the closest fighter, Jackie ignored the human juve shield Magic had placed in front of his heavy and shot her unerringly. This was a pattern that repeated itself for a couple more turns as his heavy got up and then got shot back down again, until she finally stayed down and, instead of standing up, was able to crawl slowly away.
However, my other shooting was not so good. My leader Harrison, using his boltgun (the best weapon in my gang, behind Arnold's Heavy Stubber) tried to shoot at Bonny Rotten, one of Magic's gangers, rolled a 1 on his 'to hit' die, and since Jean-Claude was standing within half an inch of the shot's flight path, managed to shoot his own ganger in the back. Not intelligent, really.
The rest of the game continued in much the same vein for me. Apart from Jackie's sterling work shooting at Magic's heavy, most of the rest of my shooting was fairly poor (apart from my last turn, where Magic's lone two fighters on my left approached within range of my fighters whom I'd stationed over there, and received a double dose of hand flamer for their troubles). Magic didn't face magnificently better, but by the time the hall was closing he had one model out of action and one down, while I had two out of action (albeit one by my own hand, er, bullet), so I declared him to be the winner.
Afterwards we repaired to Magic's abode and did our rolls. No-one died this time, on either side: Jean Claude managed a full recovery from being shot in the back by Harrison (despite Magic's delight at the potential for him ending up hating his own leader, hatred being an actual rule that causes models to act differently), but Bruce, gunned down by Bonny Rotten, was not so lucky. He suffered a multiple injuries result, meaning he had to roll several times on the injury table. He came away with a leg wound that reduced his movement, two chest wounds to reduce his Toughness characteristic to 1, shell shock that reduced his Initiative by one point, and Hatred for Bonny. However, he also got a result of 'Survives Against The Odds' which meant he got extra experience points for somehow finding his way back to his friends after the fight despite these new handicaps. The results from this meant that he got +1 Toughness (very useful, since Toughness 2 isn't great but much better than Toughness 1), and an extra wound. Methinks Bruce might now be spending his time hanging back and shooting instead of getting stuck in with his shotgun.
I did end up with a captive: Vicki Vane was apparently grabbed by the Last Action Heroes as they departed the scene of battle. Magic offered me the paltry sum of 15 credits as a ransom, but given he had just bought a silencer for his leader's autopistol and was equipped with things called 'stummers', he was fairly sure that he could rescue her by using the 'Rescue' scenario, designed for just such an eventuality. Partly because I knew how well suited Magic would be for this, and partly because I wanted my third game to be against someone else, I handed over said ganger for the 15 credits and avoided further conflict. Who said I can't be diplomatic?
Well, pretty much everyone who's met me, but that's another story.
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